Beta35-3 Hotfix Patch Note
To the Challengers:
A server update for Arena of Valor is scheduled for March 31, 2022, at 06:00 (UTC+0). Matchmaking is not recommended for players during this time. Players must re-login after finishing a match in order to refresh the resource assets. We sincerely regret any inconvenience caused during this time.
- Hero
Rourke
Before these changes, Rourke currently has a poor win percentage. One explanation is that when several mechanics were changed, Rourke’s compatibility with his original basic weapon, the Blitz Blade, had been greatly diminished. Another factor is that Rourke depends more on his early-game advantages, which prevents him from taking full advantage of the catch-up mechanism.
This time, in order to assist Rourke recapture some of his former glory, we’ve improved his somewhat weak mid-to-late game powers and adjusted certain unusual movement and physique aspects.
Basic: Growth Attack Speed: 2% -> 3%; standardized normal attack stun time parameters (stun: 0.3s → 0.333s)
Skill 1: Enhanced the normal attack damage of single arrow shots: 225 +0.75AD -> 200 +30/Lv. +0.75AD; reduced the stun time after using enhanced normal attack (stun: 0.5s → 0.4s) | |
Skill 2: Increased the movement speed (move 4.5m in 0.43s → move 4.5m in 0.4s) | |
Ultimate: Shield: 1200 +600/Lv. -> 1200 +800/Lv. |
Nakroth
When travelling at maximum speed, Nakroth is now slightly more likely to stick in walls as a result of the prior wall judgment adjustments. Additionally, Nakroth’s win percentage has decreased without any changes to his stats as a result of the prior nerfing of the red jungler weapon’s 3-piece core set and the removal of his ultimate’s additional area judgment.
In this round of adjustments, we changed his ultimate to have a damage-reduction effect, giving him an additional means of surviving dire circumstances. To aid with his early-game development and make him stronger, we also boosted his passive revenue at the same time.
Passive Attack Speed: 40% for 2s -> 50% for 3s | |
Ultimate: Grants 25% damage reduction while channeling |
Superman
After the most recent round of tank damage bonus nerfs, Superman appears to be worn out. In the current round of changes, we have made up for it by raising Superman’s AD bonus appropriately to make him more potent in combat when employing damage-increasing equipment. We truly want Superman to be more like a fighter.
All skills’ Aero Traveller collision damage: 1.0AD +8% max HP bonus -> 1.15AD +8% max HP bonus
Skill 1: Breath Damage: 175/Lv. +1.5AD -> 175/Lv. +1.75AD Heat Vision Damage: 175/Lv. +1.5AD -> 175/Lv. +1.75AD |
- Front line
Even the losing side will have a full set of gear after around 18 minutes of play. The game will reach a protracted stalemate if the momentum isn’t yet shifting in favor of one team over the other.
In order to prevent Challengers from losing patience during an excessively drawn-out combat, we’re aiming to cut down on some unnecessary waiting time.
Unlimited Slayer Changes
To give the losing side a chance to catch its breath in between the two waves, we previously set Infinite Slayer to refresh once every four minutes.
We shortened the refresh interval of the Infinite Slayer in accordance with the fact that, following the introduction of the catch-up mechanism in the previous version, the economic disparity between the two sides has been somewhat diminished and even the losing side can typically have a full set of equipment after 18 minutes.
Refresh period: 240s to 210s
Growth parameters for minion
After 15 minutes, the minions’ growth parameters and restrictions were raised. After 20 minutes, it’s anticipated that minions will grow much stronger, making it more difficult for defenders to dispatch minions outside the base rapidly.
After 15 minutes, the minions’ HP grew from 10% to 12.5%, and the maximum HP growth was raised to 600%.
Attack Growth: 7.5% to 10%; the attack growth cap was raised to 500% from 400%.
set the growth cap for magic and armor defense to 200%.
Corrections and upgrades
1) Corrected an issue that led to an odd display of Yue’s lobby background.
2) The Profile – Historical Legend Title function has been brought back, enabling gamers to look up previous Legend Titles.