Mayane, the Honor of Kings
Mayene, a notable fighter in “Honor of Kings,” is a dynamic force in battle thanks to her skillful nimble skills and adaptable chain blows. The goal of customizing her equipment construction is to improve her flexibility, agility, and striking accuracy. Her ability to take advantage of opportunities and weave past opponents is crucial in team battles, enabling her group to outmaneuver and outdo rivals, giving them a tactical edge.
Mayane Proficiency and Capabilities
Slack Off a Little (Passive): Xiaoman’s energy (punch and kick energy) is used when using skills, therefore if she’s not cautious, she will sit down to slack off, which will increase her energy recovery rate by 25%. Xiaoman will remove different snacks during this period, healing health at random by 80 (+20% physical attack) times 1, 1.5, or 2. This effect will be broken by moving, attacking, and getting struck. When Mayane is in serious mode, she won’t let up.
Energy Cost: 0s, Cooldown: 0s
Advice: Mayane will sit down to consume snacks and rest if you find a secure spot to remain motionless.
Regardless (1) (Skill 01): Mayane charges forward, dragging any enemies immediately in front of her. She then deals 200/240/280/320/360/400 (+80% physical attack) physical damage to targets in a frontal fan-shaped area, slowing them by 30% for one second.
Advance on Weakness: Mayane jumps up and throws a strong blow shortly after using this ability.
Retreat as Advance: Mayane uses this technique and then quickly follows it up with a smooth barrage of punches and kicks.
One unit of punch energy is used by this talent, and it can replenish up to two units (depending on cooldown reduction) every 9/8.6/8.2/7.8/7.4/7 seconds.
9(-0.4/Lv)s of cooldown and 0 energy cost
Advice: This ability is used for control and damage; damage is also given priority in derived combos.
Flee Danger (Skill 02): Mayane recovers 50/100/150/200/250/300 (+60% physical attack) health and is in a 30% damage reduction state as she flips forward, deftly avoiding opponent strikes.
Retreat from Strength: Mayane kicks the adversary shortly after employing this ability, then flips into the air by leveraging the momentum.
Offense as Defense: Mayane teleports behind the adversary to throw a spinning kick that knocks the target back shortly after utilizing this talent.
One unit of kick energy is used by this talent, and it can replenish up to two units (depending on cooldown reduction) every 9/8.6/8.2/7.8/7.4/7 seconds.
9(-0.4/Lv)s of cooldown and 0 energy cost
Advice: This ability is for movement and survival; derivative combos also emphasize survivability.
Get Serious (Ultimate): Mayane inflicts 300, 500, and 700 physical damage (plus 80% physical attack) on foes in close proximity when she becomes serious. Mayane instantly restores one punch and kick energy unit and raises her energy storage maximum to three units when she enters serious mode. This state lasts 10 seconds and increases Mayane’s movement speed by 20% while decreasing slow effects by 50%.
60(-5/Lv)s for cooldown and 0 for energy cost
Advice: Mayane’s skill storage capacity is increased by the ultimate, enabling a greater range of combos.
Mayane’s Favorite Partners
assemble adversaries for a brief AoE attack.
Mayane Counter
Xiahou Dun’s increased tankiness can suppress Xiaoman’s output, and his various control segments can interfere with Xiaoman’s combinations.
Because of Liu Bei’s melee skills, Xiaoman finds it challenging to execute
Countermethods
First detail: Mayane’s combo talents may be disrupted by Xiahou Dun’s many control segments, and his increased tankiness may stifle Mayane’s production.
Detail 2: Mayane finds it challenging to accomplish due to Liu Bei’s melee skills.
Tips for Playing Games
Use a 1+1 and 2+2 combo to control and deal damage during team battles, then safely back off. Mayane’s powerful single-target damage skills should not be taken lightly. Counterattacks can be successful because of Mayane’s somewhat average prolonged fighting capability.
Detail 1: You can safely end a team battle by using a 1+1 and 2+2 combo to control and deal damage.
Detail 2: Try to join the battle after the enemy has used their key control skills by using a 1+1 and 2+2 combo when starting and a 1+2 or 2+1 combo when reacting.
Strategy for Team Combat
Try to engage after the enemy has used their major control skills. Start with a 1+1 and 2+2 combo; if reacting, use a 1+2 or 2+1 combo instead.