Heino’s honor
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As a mage in “Honor of Kings,” Hainuo demonstrates exceptional adaptability by alternating between melee and ranged modes to suit the situation. He is essential in battle because of his special marking skill, which improves control and strikes.
Heino’s hybrid nature, enhancing damage, and boosting survival are the main topics in the Ideal Equipment Guide. He heals and deals AoE damage in melee, while he harasses enemies with ranged attacks.
Hainuo plays an essential part in team battles by disrupting opponents with his form-shifting and marking, which helps his side win with adaptable strategies and constant pressure.
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Heino Capabilities and Skills
Fate’s Guidance (Passive): Heino follows fate while fighting in melee and ranged combat.
Marks are applied to adversaries for seven seconds when they are struck by Heino’s skills and melee basic strikes.
Ranged: Heino uses the power of fate to strike opponents that are far away, causing 15% magical damage and 100% physical damage.
Melee: Heino does 100% physical attack damage and 45% magical attack damage with a 360-degree swing of his Blade of Fate.
Cooldown: 0 seconds
Cost: nothing
One of Heino’s two basic attack types is the melee basic attack, which is a 360-degree attack.
Scepter of Fate (Skill 01): The cooldown is lowered by 0.2 to 1 seconds after you hit a marked target.
Ranged: Heino deals a great degree of magical damage with a staff of fate that is filled with energy. Additionally, Heino deals 75% of the damage from the main staff by throwing a second staff member at certain targets in front.
Melee: Heino slows down by 30% for two seconds and deals magical damage with a flying sword that returns. Heino is healed when he hits a marked target.
5/4.8/4.6/4.4/4.2/4s is the cooldown.
Price: $30
Tip: The ranged skill 1 can do a lot of damage if it stacks marks on several targets in a line.
Leap of Fate (Skill 02): Heino advances, alternating between melee and ranged mode depending on whether there are opponent heroes nearby.
Ranged: Boosts movement speed, which is doubled if changing forms and further increased per enemy hero close to the starting location.
Melee: Boosts health limit, heals Heino, and boosts physical and magical defense. The healing effect doubles if a form swap occurs, and it is boosted per enemy hero close to the endpoint.
6/5.8/5.6/5.4/5.2/5s is the cooldown time.
Price: $40
Advice: Depending on whether there are targets close by, switch between melee and ranged. When switching to melee, this will result in large healing.
At the final moment of being in range, Heino leaves a mark that reduces damage taken, heals, and temporarily renders the player invulnerable. This is known as Fate Rewind (Ultimate). After a pause, Heino returns to the recorded spot and it deals magical damage.
80/75/70s is the cooldown.
Price: 80
Advice: To get the most damage out of skill 1, land in ranged mode and use the ultimate to mark as many enemies as you can.
Top Partners
Heino’s skill 1/Ultimate can be refreshed by Dolia, allowing hidden ultimate at full level.
Heino’s survivability is increased by Sun Bin, since two control skills allow him to hit more opponents in a line with skill 1.
The Heino Counter
Damage stacking is commonly avoided by Diao Chan’s second skill, which can avoid Heino’s first talent.
Heino’s initial skill can be blocked by Dunshan (Shield Mountain), which lowers his production capacity.
Strategies for Playing Games
For maximum damage output, use ranged skill 1 to apply marks to as many targets as you can.
To prevent getting struck, spread out.
Use the ultimate to rewind and switch to ranged skill 1 for maximum damage output, then switch to melee when the adversary engages to boost survivability and apply marks.
To increase output, look for angles that allow the ranged skill 1 to mark as many targets as possible.
Depending on whether there are targets close to your movement’s endpoint, alternate between ranged and melee forms. When used in melee, it can greatly boost healing.