💥 Feyd Build Guide: The Wall-Jumping Assassin (Jungle)
Feyd is a high-mobility, burst-damage Assassin specializing in wall-jumps, aggressive combos, and executing targets. His rapid playstyle and ability to delete squishy heroes make him an ideal choice for players who enjoy high pressure and massive snowball potential.
1. Core Role & Summoner Spell
| Role | Summoner Spell | Leveling Priority (Skills) |
| Jungle Assassin | Smite | Skill 1 (Jade Chase) > Ultimate > Skill 2 (Stepping on Jade) |
Smite is mandatory for fast jungle clearing, securing buffs, and locking down major objectives (Abyssal Dragon, Tyrant).
2. Optimal Equipment Build
This build focuses on maximizing Physical Attack, Cooldown Reduction (CDR), and Critical Chance to ensure Feyd’s combo deals lethal burst damage.
| Slot | Item Name | Key Benefits for Feyd | Rationale |
| 1 | Rapacious Bite | Physical Attack, CDR, Jungle Buff | Essential Jungler item for fast clear speed and cooldowns. |
| 2 | Boots of Dexterity | Attack Speed, Basic Attack Sustain | Boosts clear speed and combat efficiency during trades. (Situational Swap: Boots of Tranquillity for more CDR or Boots of Resistance against heavy CC). |
| 3 | Axe of Torment | Physical Pierce, Health, Attack | Strong power spike, cutting through armor while adding a useful health buffer. |
| 4 | Master Sword | Critical Chance, Damage Buff on Skill Use | Synergizes perfectly with Feyd’s combo-heavy playstyle, amplifying his burst. |
| 5 | Cuirass of Savagery | Defense, Health, Passive Damage | Adds crucial survivability and a damage component that rewards aggressive, prolonged skirmishes. |
| 6 | Bloodweeper | Physical Lifesteal, Sustain | Provides late-game sustain, allowing Feyd to heal rapidly during fights and skirmishes. |
| Situational Defense: Swap Cuirass of Savagery for Sage’s Sanctuary (resurrection) or Destiny (shield) if the enemy team has extreme burst or the match drags late. |
3. Best Arcana Setup
The Arcana setup is designed to maximize early game damage and armor penetration, facilitating quick kills and snowballing.
| Arcana Color | Arcana Name | Quantity | Stats Provided | Rationale |
| :— | :— | :— | :— |
| 🔴 Red | 8x Mutation / 2x Red Moon | 10x Total | Physical Attack, Critical Chance | Provides excellent raw attack power and adds a chance for a critical hit to seal the deal on a burst combo. |
| 🟢 Green | Eagle Eye | 10x | Physical Attack, Physical Pierce | Crucial for penetrating enemy armor, ensuring your damage stays high even against moderately tanky heroes. |
| 🔵 Blue | Stealth | 10x | Physical Attack, Movement Speed | Increases raw damage and provides the essential mobility needed for faster ganks and better map control. |
4. Key Skills and Execution
Feyd’s power comes from chaining his abilities precisely.
Skill Tips
- Skill 1 (Jade Chase): Your main damage and Crowd Control (CC) tool. The knock-up effect is vital for setting up your full combo.
- Skill 2 (Stepping on Jade): Primarily used for mobility and positioning. Use it to dash over walls for sneaky ganks and quick escapes.
- Ultimate (Hardened Jade Seal): The finisher. Reactivate it after the initial damage to execute low-health targets or reposition/bounce to the next enemy. Must be leveled at 4, 8, and 12.
🔪 Basic Kill Combo
S2 (Dash/Wall-Jump) > S1 (Knock-up) > Auto-Attack > S3 (Ultimate Initial Damage) > S3 (Ultimate Reactivation for Execute/Chase)
- Execution: Use S2 to engage, then immediately use S1 to chain-CC the target. Follow up with a burst of auto-attacks/items, and drop the Ultimate to seal the kill. Reactivate the Ultimate as needed.

5. Strategy and Playstyle
Early Game (Snowball Focus)
- Priority: Hit Level 4 as fast as possible. Start at Red Buff, clear to Blue Buff, and hit the smaller camps.
- Gank Timing: Once Level 4 is unlocked, look for an immediate gank. Target mid lane or the Marksman lane.
- Wall Sneaking: Use walls to approach lanes from unconventional angles with S2, catching enemies completely off guard.
Mid to Late Game (The Finisher)
- Patience: Feyd is not an initiator. Wait for the enemy team’s CC to be used or for your frontline to engage.
- Target Selection: Focus exclusively on high-value, squishy targets (Mage, Marksman, soft Support). Your job is to delete them and create a numerical advantage.
- Wall Reliance: Always stay near walls during team fights, allowing you to use S2 to quickly reposition, chase, or escape high-damage situations.
- Strengths: High mobility, high burst, strong execute potential.
- Weaknesses: Extremely squishy, highly vulnerable to any form of Crowd Control (CC).