Bai Qi Guide: The Durable Disruptor (Warrior/Tank)
Bai Qi is one of Honor of Kings’ most versatile heroes, offering a formidable balance of sustained durability, self-healing, and devastating crowd control. He excels at anchoring the frontline and initiating game-winning team fights.
1. Bai Qi’s Core Abilities
Bai Qi thrives in long fights, utilizing his passive and S1’s automatic trigger to sustain himself while locking down key enemy targets.
| Skill Name | Type | Key Effect | Strategy Focus |
| Passive: Reaper’s Revenge | Utility/Sustain | Accumulates Shadow Power when attacking or taking damage. When full, grants a burst of Movement Speed and greatly increased Healing efficiency. | Enables repositioning and major sustain mid-fight. Take damage aggressively to charge it quickly. |
| Skill 1: Blood Echo | Damage/Heal | Slashes in a curve, dealing AoE damage and healing Bai Qi. Can be charged for increased damage and healing. Also has a chance to auto-trigger when hit (free damage/sustain). | Primary Sustain and Damage. Charge fully before engaging. Spam immediately during prolonged fights for chance auto-triggers. |
| Skill 2: Deathscythe | Pull/Slow | Summons scythes that sweep and withdraw, pulling enemies toward Bai Qi. Deals more damage to low-health targets. | Setup and Peel. Use to pull out-of-position enemies or chain into your Ultimate. Great for finishing fleeing targets. |
| Ultimate: Lay Waste | Taunt/Initiation | Jumps to a target area, slamming down and taunting all foes in the impact zone. Taunt duration scales with Bai Qi’s durability. | Game-Winning Crowd Control. Use to force high-priority targets (Mage/Marksman) to attack you, protecting your carries. |
2. Optimal Equipment Build
Bai Qi’s build must maximize Health, Physical Defense, and Damage Reduction to increase his Taunt duration and overall survivability.
| Slot | Item Name | Key Benefits | Rationale |
| 1 | Boots of Fortitude | Physical Defense, Movement Speed | Essential early defense, allowing Bai Qi to safely tank enemy physical damage and jungle ganks. |
| 2 | Blazing Cape | HP, Physical Defense, Passive Burn Damage | Excellent for frontline sustained damage and wave clear, punishing enemies who stick close to Bai Qi. |
| 3 | Overlord’s Platemail | Max HP, Damage Reduction | A massive tank spike, bolstering his presence and allowing him to soak up huge amounts of damage in team fights. |
| 4 | Ominous Premonition | HP, Physical Resist, Attack Speed Reduction | Utility defense that significantly reduces the attack speed of enemy Marksmen, crippling their damage output. |
| 5 | Longnight Guardian | Tankiness, Regeneration, Sustain | Amplifies his ability to stay in extended fights by boosting regeneration and overall sustainability. |
| 6 | Cuirass of Savagery | Physical Attack, Defense, HP | Adds a layer of offensive power to his tankiness, making him harder to ignore while contributing to the damage output. |
3. Arcana & Battle Spell
The focus is on boosting his core stats: Health, Cooldown Reduction, and defensive mobility.
⚙️ Arcana Build (Max Sustain & Utility)
| Arcana Color | Arcana Name | Quantity | Stats Provided | Rationale |
| 🔴 Red | Fate | 10x | Max HP, Physical Defense, Attack Speed | Directly increases his bulk and Taunt duration, while Attack Speed helps charge his passive faster. |
| 🟢 Green | Void | 10x | Max HP, Cooldown Reduction (CDR) | Crucial. Max HP boosts Taunt duration. CDR allows more frequent use of S1/S2/Ultimate for continuous disruption. |
| 🔵 Blue | Stealth | 10x | Physical Attack, Movement Speed | Improves rotation speed and gives a slight early-game damage boost, aiding in positioning for S2/Ultimate initiates. |
✨ Battle Spell
- Execute: The preferred choice. Guarantees a finisher on low-health targets, capitalizing on his CC initiation. Often used immediately after the Ultimate Taunt.

4. Strategy and Combo Execution
Bai Qi’s strength lies in controlling enemy positioning and creating safe space for his carries.
🌪️ Primary Teamfight Combo
Charge S1 (Optional Pre-fight) > S3 (Lay Waste/Taunt) > S2 (Deathscythe/Pull) > S1 (Blood Echo) > Execute
- Initiate (S3): Jump onto high-priority targets and Taunt them, forcing them out of position.
- Pull (S2): Immediately after the Taunt, use S2 to hold the enemies in place for your team’s follow-up damage.
- Sustain (S1): Use S1 for damage, healing, and to trigger the Reaper’s Revenge passive effect.
- Finish: Use Execute to secure the kill on a taunted target.
Gameplay Tips
- Early Game: Charge S1 before trades. Use the automatic S1 trigger from taking damage to maximize sustain. Save S2 for enemy mistakes, pulling them into your turret or an allied gank.
- Mid Game: Roam with the Jungler. Use the S3 > S2 combo to lock down targets for easy kills. Start positioning for objective control.
- Late Game: You are the frontline anchor. Your primary job is to Taunt (S3) the enemy Marksman or Mage. The longer you live and disrupt, the higher the chance your team wins.
- Sustain Loop: Aggressively soak damage to charge your Passive (Shadow Power), then use S1 and the boosted healing to stay in the fight indefinitely.
Matchup Notes
- Counters Bai Qi (Peel/Kite): Xiang Yu, Zhang Fei, Mozi. Heroes that can easily shove you away or outrange your initiation.
- Countered By Bai Qi (Sustained Fighters): Zhou Yu, Yixing, Angela. Heroes who thrive in extended trades are crippled by your constant CC and regenerative tankiness.