The mage Milady from “Honor of Kings” is renowned for her mastery of machines and her special capacity to harm opposing towers with the aid of minions. Enhancing durability for lane presence, increasing ability power for greater damage output, and improving mana sustainability for ability usage should be the main goals of building her equipment.

For strategic advantages, Milady needs items that increase magical damage, give resilience, and possibly decrease cooldowns. She specializes at AoE damage and pushing structures in team battles.

Milady’s Capabilities and Skills
Mechanical Minions (Passive): After an enemy target is killed, a minion that attacks foes automatically and lasts for eight seconds is summoned. At the conclusion of its life, if the minion is not destroyed, it will explode, causing 200 (+30% AP) magic damage to opponents in its immediate vicinity. Basic Attack of a Mechanical Minion: 120 (+17.1 Hero Level) (+25% AP) in magic damage, 500 (+107.1 Hero Level) (+110% AP) in health, and 450 (+10% AP) in movement speed. The AP of Milady improves the basic attacks of Mechanical Minion in terms of life, movement speed, and magic damage. There can only be five Mechanical Minions at once, and if that number is reached, the previous ones will immediately explode.

Cost: 0, Cooldown: 0s
Advice: Milady’s greatest ally is Mechanical Minions. Milady may quickly win laning or poke engagements by consistently eliminating opponents and calling forth Mechanical Minions.

Air Superiority (Skill 01): Milady directs a pilot to travel in a specific route while strafing adversaries and dealing magic damage of 70/80/90/100/110/120 (+7% AP). The following strike will fire a missile at the victim after two consecutive assaults, causing 140 (+14% AP) magic damage. Milady can order the flyer to split into two while in flight, and each of them will deal magic damage of 80/92/104/116/128/140 (+6% AP). An enemy will be hindered by 50% for 1.5 seconds if two flyers strike them simultaneously.

Cost: 60, Cooldown: 8/7.6/7.2/6.8/6.4/6s
Advice: Milady’s primary skill. It is possible to limit the opponent’s movement and do a lot of damage by accurately forecasting the flight path and separating the flyer at the proper time.

Forced Invasion (Skill 02): After marking a spot, Milady calls forth two Mechanical Minions that, when they land, deal opponents in the area 100/120/140/160/180/200 (+20% AP) magic damage. They stay up to eight seconds after activating, hitting surrounding opponent units automatically. A maximum of three Mechanical Minions can be stored, with one being stored every 16/15.2/14.4/13.6/12.8/12 seconds.

Cooldown: 3s Price: 25 Advice: Miady’s primary ability. Milady can deliberately boost the amount of Mechanical Minions on the field to aid her in battle if there aren’t enough of them.

Chaos Field (Ultimate): Milady launches a beacon in the direction of the target, stuns them for 0.75 seconds, marks them for 3 seconds, and deals 80/120/160 (+4% AP) magic damage every 0.5 seconds, lowering their movement speed by 30%. It bursts at the end of the marking phase, dealing the target 25/37/50% of the overall damage dealt during the mark period. Three minions are instantly called forth if the target passes away while marked. Friendly Mechanical Minions within range get 100% attack and movement speed during the ultimate, and they immediately charge at the target. The stun doesn’t work, but you may cast the beacon on buildings.

Cost: 100, Cooldown: 35/30/25s
Advice: When there are enough Mechanical Minions active, they will concentrate their fire on the designated target during the ultimate, greatly boosting the second phase of damage.

Milady Combination of Skills
Chaos Field > Air Superiority > Forced Invasion > Basic Attack is the suggested combo order.

The first talent deals damage, the second skill summons mechanical minions to pursue the adversary, the third skill controls the enemy, and the basic attack connects the dots.

The Best Milady Partner
The enemy can be killed within a control chain by combining Kyo’s control techniques and burst damage with Milady’s control effects on a target.

Li Bai can make up for Milady’s lack of burst damage by limiting enemy movement, making it impossible for them to dodge Mechanical Minion assaults.

The Milady Counter
When Sun Ce unleashes his ultimate, the damage increases with the number of foes and the density of their formation. In particular, he can defeat Milady’s army of robots.

Milady’s ability to flee is limited, and she eventually has a flight route. Mulan has the ability to kill her up close once her immunity to control effects has been defeated.

Counter-Tips
The lifespan of mechanical minions is limited to eight seconds. As Milady prepares Mechanical Minions, pull the combat away to defeat her;
Milady’s team fight danger can be decreased by using tanks with dash abilities to absorb her ultimate and the damage she causes at this time. This will force the ultimate and Mechanical Minions to not prioritize our damage dealers.
Tips for Playing Milady and Strategies for Team Fights
Through minion waves, Milady may continuously create Mechanical Minions from a distance, enabling her and her friends to unite and advance while avoiding several problems.

The ultimate, Chaos Field, can only do the most damage by combining the damage of Mechanical Minions and Air Superiority. Control the position of the first skill and attempt to hit the adversary with both small flyers at the same time for high damage and a sluggish effect.

First tip: Use a mechanical legion to gradually weaken the opposition.
Second tip: The third talent can call minions and execute adversaries.

Gold, Havoc Magnetic Field, Aerial Power, Forced Invasion, and Basic Attack are the suggested combo order. The first talent deals damage, the second skill summons mechanical minions to pursue the adversary, the third skill controls the enemy, and the basic attack connects the dots.

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